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    Preview Ghostwire: Tokyo - See the secrets of the game's closed presentation

    Developed by by Tango Gameworks and published by Bethesda, Ghostwire: Tokyo will be released on March 25, 2022, being another heavyweight game that arrives at the beginning of a year that promises to go down in the history of the video game industry. Temporarily exclusive to PlayStation 5 on consoles, the game will also launch for PC on the same day.

    You probably saw the presentation that took place yesterday (3), with more details about the game and even a gameplay, but in this article we bring even more news about the title. Techlifers was invited by Bethesda to watch a closed presentation of the game and in this text we will tell you everything we saw, in a direct, very personal way and focusing on the content that was shown only in the closed presentation.



    Below, check out a description of the game to get more familiar with the proposal.

    "Tokyo is invaded by deadly supernatural forces, perpetrated by a dangerous occultist, causing the population to disappear in an instant. Join a powerful spectral entity in its quest for revenge and master a powerful arsenal of skills to unlock the dark truth. behind this mystery while facing the unknown in ‎‎Ghostwire: Tokyo‎‎."

    Preview Ghostwire: Tokyo - See the secrets of the game's closed presentation

    Ghostwire: Tokyo is very promising! (credit: Bethesda/Disclosure)
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    Preview - Ghostwire: Tokyo

    Tango Gameworks has proven to be an extremely competent developer in delivering The Evil Within franchise to the world. With two games released so far, The Evil Within is one of the most interesting horror names to come out in recent years, with two truly intimidating journeys packed with quality.



    Now, with Ghostwire: Tokyo, Tango wants to deliver an action title, full of lively combats and a different proposal from its last releases. However, what we see is also a game that takes advantage of horror a lot by delivering elements linked to the genre, whether in the look of enemies, soundtrack, ambiance, scenarios and atmosphere in general.

    Ghostwire: Tokyo isn't a horror game, but it's sinister enough to approach the genre, thus delivering an interesting mix of action.

    Combat full of magic

    In the gameplay shown during the closed presentation, the combat of Ghostwire: Tokyo conveyed the feeling of being in fact interesting, although it left me with the concern that it is possible to consider it a little repetitive after some time in the game. However, as little has been shown, it is possible that such a feeling of repetition will not occur as the game will most likely present more skills and moves as the player makes his journey.

    From the gameplay shown, we can see that the main focus of combat is the use of powers, which even hit your enemies from a distance. Forgetting a bit about the "really direct" melee, Ghostwire: Tokyo offers different spells that the character can use by moving their hands... it even reminded me of Doctor Strange!

    Preview Ghostwire: Tokyo - See the secrets of the game's closed presentation

    Combat is full of magic! (credit: Bethesda/Disclosure)

    Although Akito, the game's character, also has a bow, it's clear that the focus will be on using ninjutsu spells and techniques, which can be great if there's an interesting natural evolution of skills.

    One concern that arose during the demonstrated gameplay is that combat feels too easy. The enemies didn't show a great repertoire of attacks, and not even very interesting moves, being opponents that easily go straight to the kill. I hope we have more varied opponents too.



    Constant interaction between Akito and the spirit

    Akito, the main character, shares his own body with a spirit named KK. Thanks to this union, what we have is a constant interaction between both characters, being something similar to what we saw in Cyberpunk 2077 with V and Johnny Silverhand.

    In Ghostwire: Tokyo, the KK spirit also seems to serve as a mentor for Akito, being quite evident that he is more experienced than the boy and showing to know much more about the situation of Tokyo as a whole. Giving advice and even dictating the goals that the main character must accomplish, KK is a character with constant lines during gameplay.

    In the presentation, I also felt that their relationship will develop as the characters get to know each other more between dialogues and missions.

    great ambiance

    For horror fans, Ghostwire: Tokyo can deliver an atmosphere that will be to your liking. Again it is good to say that this is not a horror title, being an action game, but it takes advantage of some bizarre elements.

    With a good amount of detail in each scenario, and all this being boosted by excellent visuals, Ghostwire: Tokyo seems to deliver environments that hold the player's attention and make the title immersive, with an extremely sinister footprint accompanying the journey.

    Preview Ghostwire: Tokyo - See the secrets of the game's closed presentation

    The game has a great setting and atmosphere (credit: Bethesda/Handout)

    When I praise the setting of the title, I am commenting on all the elements and characteristics that work together to make this one of the highlights of the closed presentation. It is also important to say that the audio effects and the soundtrack perform their function very well, serving as support for the adventure to become even more bizarre. The immersion in this sinister world, full of peculiarities, seems to be one of the great positives.



    Sinister enemies and exorcism

    If Ghostwire: Tokyo is a sinister game, much of that is down to the opponents that are encountered along the way. These spirits have totally bizarre and extremely peculiar visuals, as well as giving the game a unique identity.

    Also, things get even more sinister when the game introduces its exorcism mechanic, which in gameplay appeared in a side quest. After talking to a spirit, Akito accepted a mission to save the soul of a little girl who was possessed by an evil spirit.

    Upon finding the girl, Akito performs an exorcism to accomplish his goal. The idea seemed extremely interesting and very promising, with exorcisms possibly being something that will take a lot of time from the game, but it must be said that I hope the game presents different exorcisms, with the mechanics becoming more complicated to increase the difficulty of some of them, because what was shown in the gameplay, despite being interesting, also seems too simple to the point of wasting a mechanic with great potential.

    Puzzles

    During the gameplay, a mission was also shown in which Akito must perform some puzzles in order to unlock an energy barrier that left him trapped in a building. In this sequel, we see that the title will feature moments of complete absence of combat, with the focus being exploration and puzzle solving.

    The bow proved to be the most important mechanic of the puzzles in the specific mission, as it is with it that Akito accomplishes necessary objectives in his quest to end the energy barrier. In the mission, all objectives must be accomplished within a time limit that is displayed on the screen.

    The bizarre is also embraced by the game in these moments, or at least that's what the quest in question indicated. In his quest to break down the energy barrier, Akito goes through several sinister and psychedelic scenarios, with some even seeming to lack much of a logical explanation. It is the proposal, the player must understand it.

    very promising

    Preview Ghostwire: Tokyo - See the secrets of the game's closed presentation

    The journey can be sinister and fun! (credit: Bethesda/Disclosure)

    Utilizing elements of horror and featuring bizarre features, Ghostwire: Tokyo has enough to be considered one of the most promising games of the year.

    In its dark atmosphere empty streets, which can also be explored in a stealth way, there is something very captivating that piques the interest in the journey. Its mechanics, apparently functional, indicate a bizarre and fun adventure.

    With some concerns about the combat, I still believe that what I saw could make me forget about it if it is put to good use. Ghostwire: Tokyo is already my most anticipated title of the year and also deserves your attention!

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