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    REVIEW: It Takes Two, a co-op game that entertains from start to finish

    Table of Contents
    1. History
    2. Gameplay and multiplayer
    3. Visual and Audio
    4. It Takes Two on Current Console Generation
    5. Conclusion

    “Multiplayer” has been one of the most played (and watched) genres over the last year. In April 2020, Counter-Strike: Global Offensive, the first-person shooter that is a staple of esports, broke concurrent player records. Among Us, more casual competitive, was one of the most talked about games of the past year for its cross-platform implementation and intuitive gameplay.



    However, it took months before we had a “friendly” game, where cooperation and entertainment were balanced between more experienced and first-time players. Luckily, the gaming industry has the blessing of the insanely creative mind of Josef fares, the same as Brothers: A Tale of Two Sons e A Way Out, for the design of the ingenious It Takes Two: a multiplayer game that reinvents itself at each level.

    Released last Friday (26) for PC and past/current generation of PlayStation and Xbox, It Takes Two requires two simultaneous players (local or online) to contemplate a beautiful story about relationships. The best of everything? Only one person needs to pay for the game. With the help of an experienced – and equally patient – ​​longtime friend, I was able to test this game and I'll tell you everything in detail in this review.

    Recalling that All images below were taken by me on Xbox Series X, with a copy of the game provided by EA.



    History

    A couple is in a relationship crisis when their daughter's magical tears make them "own" handmade dolls. With the assistance of a book (with a caliente Latin accent), the flame of passion needs to be rekindled, and for that to happen, you must set out on a miniature journey as you learn to deal with each other.

    The introduction to It Takes Two isn't meant to be taken too seriously, with the comic relief of the entire story being the book's own counselor, Dr. Hakem. Over 7 chapters, the protagonists Cody and May cross different environments, all in the proximity of their own residence. Even with humor at the forefront, Dr. Hakim and the situations experienced by the little girl's parents can bring reflections to players.

    • REVIEW: It Takes Two, a co-op game that entertains from start to finish
    • REVIEW: It Takes Two, a co-op game that entertains from start to finish
    • REVIEW: It Takes Two, a co-op game that entertains from start to finish

    Without giving specific situations in case you, dear reader, want to play It Takes Two, I just say that the levels are unforgettable. Just look at the screenshots of this review to try to find a very different narrative. You pass a garden, a workshop, an electronic music club, a mole hole, a circus and even a castle.

    It Takes Two is a game of 12-14 horas, with a time that varies according to the style of play. Watching all the cutscenes, my playtime (in multiple Discord calls) hit a cumulative 12 hours. If you and your friend want to find all the minigames and do all the achievements, we're talking about 16 hours. Casual gamers may take time to pick up on certain mechanics if they are unfamiliar, taking longer to complete the game.



    Gameplay and multiplayer

    REVIEW: It Takes Two, a co-op game that entertains from start to finish
    It Takes Two ou Diablo?!

    Having played both Brothers and A Way Out, I thought I knew what to expect from the game in terms of pacing and gameplay. But I couldn't be more wrong: in It Takes Two, you and your companion never do the same thing at the same time – and you never repeat the same mechanic on another level. To make it easier, no matter which character you choose, you'll be able to see both perspectives simultaneously - and a single screen in cutscenes or special moments.

    A quality that he borrows from A Way Out is the acquisition of the game, as it is enough for one player to make the purchase (digital or physical) and the other only needs to download the copy of the game. Friend Pass on the respective platform/online store. Also, because we are in a period of transition between generations, I was glad to know that it was cross-generation. The only issue that doesn't make sense is to deprive it of being cross-platform too, but the choice is even understandable when we consider specific prompts and actions - which can confuse anyone on PC, PlayStation or Xbox.

    REVIEW: It Takes Two, a co-op game that entertains from start to finish
    Rails that guide the characters (and the narrative) are everywhere.

    In addition to coordination and time to complete the necessary tasks, communication between players is essential. At various times the game places complementary actions between Cody and May. For example, while one of them has a hammer, the other has nails. In another scenario, each person has one side of a magnet, being able to interact with specific parts of the environment, with the objective of helping the friend's progression to the end of the level.



    As well as the complementary variation between players, both also have standout moments with unique abilities/powers. Much of what we have in It Takes Two is taken directly from dozens of other games, creating familiar (if unwitting) gameplay. Colored buttons in sequence, levers that only work in pairs, applying weight on a seesaw and sliding between train tracks are some examples. A good distraction between levels are minigames, competitive games that can be discovered in sections of the story. There are minigames such as chess, slug race, arcade, tug of war and target shooting.

    REVIEW: It Takes Two, a co-op game that entertains from start to finish
    Horror elements are a terrible trigger for anyone who met this fish in Finding Nemo.

    As a result of the gameplay variable, an issue can be put on the agenda. After all, is It Takes Two inconsistent? I believe there are two ways to analyze the game's changes and innovations: one of them, of course, is the lack of gameplay consistency; the other, being an “anti-boredom” formula.

    In an open world game you will rarely feel bored, as all the pacing is usually dictated by you. Those who like to explore the map will do that first, those who prefer to go after collectibles will put this as a priority, and those who only care about the game's lore will want to get on with the story as soon as possible. The latest adventure titles, such as franchises Uncharted e tomb raider, bring large sections of “semi-open” world, which gives the game breath to last longer.

    Now, dealing with an almost 100% linear game, with the exception of the minigames sections and larger areas to solve puzzles, It Takes Two taking a dozen hours to complete is almost synonymous with proof of friendship. Bearing in mind that most players will opt for online co-op, as much as the gameplay formula is innovated practically every 5 minutes, giving up tends to speak louder. I recommend booking two or three days with a friend, if you choose to finish the game early, to prevent the frantic change of play style from getting to the point of saturation.

    Visual and Audio

    • REVIEW: It Takes Two, a co-op game that entertains from start to finish
    • REVIEW: It Takes Two, a co-op game that entertains from start to finish
    • REVIEW: It Takes Two, a co-op game that entertains from start to finish

    No exceptions or exaggerations, every level of It Takes Two had at least 3 moments that took my breath away. I place special emphasis on the last one, the attic, which is an audiovisual treat in its own right. The game is constantly changing miniature maps, justifying the marriage (pardon the pun) between gameplay and visuals to culminate in dozens of innocent and fun moments.

    Anyone who has watched the latest Disney animations will understand the beauty of this game. I think the most palpable comparison I can make is with Toy Story 4 which, even with a questionable narrative, has the most ultra-realistic animation from Pixar to date. As we are also in a toy environment for most of the game, the metallic, wooden or plastic surfaces of It Takes Two give the impression that you just have to stretch your hands to interact with these textures.

    REVIEW: It Takes Two, a co-op game that entertains from start to finish
    The circus section has fantastic lighting and nice puzzles!

    Lighting is another well-deserved highlight, as getting it right with such consistency in varied environments is not an easy task. The artistic direction of this game is worthy of awards. You have the same treatment given to a musical instrument room and a circus that is more like a child's dream. The realistic textures don't get to "tiring", as each color palette is renewed when transitioning to a new section of the game. The adaptation of weapons and interactions from the standard red (Cody) and blue (May) makes it easier for those who don't want to think too much about which character they are controlling.

    Certain themes and sequences in the game, however, have an even darker approach if it weren't for the visuals. There's a dismemberment of a stuffed animal that, luckily, isn't taken seriously – and the look carries a huge responsibility. The only part of the game where I was detached from the immersion was with the simulation of liquids, specifically with one of the bosses. The water looks like it came from a game from the decade before (2000s), even though it's in the Series X. The strange thing is that the ball pits even manage to look like real water, so the contrast between the two is slightly disappointing.

    REVIEW: It Takes Two, a co-op game that entertains from start to finish
    Yes, in It Takes Two you are also aboard a boat with cannons, in the midst of penguins.

    The soundtrack ends up being complementary to the look of It Takes Two, without very striking moments. The cartoonish look finds its answer in the songs, as in a chase scene, for example, you hear what you've been used to for years – the “Tom & Jerry formula”, so to speak. Epic Moments has cliché music and the climax of each level is delivered without overdoing it.

    The sound effects, on the other hand, can increase immersion in different scenarios. The dynamics extends to the different environments, with depth, reverberation and attention to the smallest details. The feeling of pushing buttons, sliding across the ice or jumping over rubber objects translates into all the senses (sound, visual and touch), making each stage of the journey a memorable moment.

    It Takes Two on Current Console Generation

    REVIEW: It Takes Two, a co-op game that entertains from start to finish
    Light and shadow are the strong point of It Takes Two in the new generation!

    It Takes Two has two positives when it comes to console: improved graphics on the Series X/S and the fact that it's cross-gen. With comparisons to my gaming friend, who had the game on Xbox One, the improvement is more in lighting and textures (as in other games of the two generations).

    The levels load is also insanely fast, taking just a few seconds between cutscenes and transitions. Another valid compliment is about the very little drop in frames (fps rate), regardless of what happens in the scene. As comments regarding the game on One, this seems to be a console problem that has been alleviated in the current one.

    Conclusion

    An example of creativity in terms of atmosphere and gameplay, It Takes Two wins over gamers looking for a good laugh and a bit of shared entertainment. No matter how casual or hardcore your playstyle, the level of difficulty of the challenges is an engaging obstacle that makes you interested in discovering the outcome of the Cody and May saga.

    REVIEW: It Takes Two, a co-op game that entertains from start to finish
    REVIEW: It Takes Two, a co-op game that entertains from start to finish

    The 13 hours of play are great for those who can separate a weekend with a friend, however, the two other games by Josef Fares were more focused and could be finished in a single gaming session – which requires local or remote availability by a longer period. Even so, because of the fun, the game is well worth it.

    It Takes Two is available by R$ 199 para Xbox (Series X/S e One), PlayStation (4 e 5) e PC (via Origin ou Steam).

    So, what did you think of It Takes Two? Who would you most like to play it with? Tell us in the comments below!

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