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    The 10 mobile games that generated the most revenue this decade

      In the last ten years, both the advancement of technology and the use of smartphones have intensified extremely quickly. According to the Gizchina website, children aged between 11 and 14 spend an average of 129 minutes a day on their cell phones, while on the PC they only spend six minutes. For mobile game developers, this behavior is interesting, however, sometimes this game becomes a real addiction.

      According to data analyzed by the AppAnnie platform, mobile game microtransactions should exceed the value of 75 billion dollars in the year 2020. This week, a balance of the mobile games market for the period between 2010 and 2019 was published on the service. Below is the global ranking of smartphone titles that generated the most revenue through user spending on apps and the ranking of the number of app downloads:



      The 10 mobile games that generated the most revenue this decade

      Mobile games that generated the most revenue from 2010 to 2019. Source: AppAnnie

      The 10 mobile games that generated the most revenue this decade

      Most downloaded mobile games from 2010 to 2019. Source: AppAnnie

      In the leaderboard of the most downloaded games in the period from 2010 to 2019, the game Subway Surfers, developed by the Danish studio Kiloo, took the first place, managing to surpass the title Candy Crush Saga. According to the data analytics platform, this was because Subway Surfers was very successful in India, where 15% of total global downloads come from.

      The titles Clash of Clans and Candy Crush Saga were the game apps that stood out the most on both lists, both in terms of number of downloads and user spending on the game. The games that will make the most profit through sales to users were Monster Strike, Puzzle & Dragons, and Fate/Grand Order.



      What did you think of the data about the mobile games presented? Comment below and share your opinion with us!

      Source: Gizchina, AppAnnie

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