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    What's Coming in New World's "No Immaterial" Update

    What's Coming in New World's

    O Hottest MMORPG of the Year just won your first big update. Officially released by Amazon Games, the update "in the immaterial" arrives to give even more variety to the title, offering several new content for players. Among the novelties of "No Material" are new enemies, unpublished missions, a new weapon that scales with Intelligence and Focus, improvements and corrections of different errors that could be found in the game.


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    The Immaterial Gauntlet

    With the arrival of the update, the game received the Immaterial Gauntlet, a weapon damage/support hybrid which allows players to manipulate the powers of the Immaterial to support their allies and weaken their enemies.


    The Immaterial Gauntlet is the first weapon to scale with Intelligence and Focus, making it a great pairing with other magic weapons.

    The Varangian Knights

    Attacking southeast Aeternum, the Varangianos are a force of invading knights led by the Lorde Comandante Attalus. The Commander, known for his brutality, and his knights are vassals of Varik "O Martelo" Iznov, a powerful Warlord.

    Sent to Southeast Aeternum in search of magical artifacts and arcane lore left behind by the Crimson Sorcerer, the Varangians will do anything to seize magical weapons in their master's name. Nonetheless, being extremely competitive, knights can rival each other to flatter and win favors from the Lord Commander.

    Varangian Splitter, Varangian Scout, Varangian Knight, and Varangian Archer are the new types of enemies that arrive with the update.



    Game world fixes and news

    Check out some notes that show what has changed and arrived again in the world of New World.

    • Added variety and visual improvements to the splash zone.

      • Updated visuals have been added to the starting areas.

      • Corrupted and Withered skins have been amplified on farms and points of interest (POI).

    • Updated Ezra's Forge, it left the Temple of Amrine and went southwest of Windguard.

    • Run faster on the roads! You will now receive a movement bonus when running on roads:

      • 10% movement speed bonus when traveling on roads.

      • The movement speed bonus will not activate until the player has run for 3 seconds on a road.

      • The movement bonus will be canceled if the player enters combat, dodges, blocks, attacks, or is hit by a debuff.

    • The movement speed buff will not activate if the player is in a war, outpost charge, or duel.

    • Added a +10% Luck bonus and a +30% Luck Collection bonus to players marked for PvP.

    • Notable bug fixes:

      • Fixed issues with multiple AIs stuck on cliffs and boulders.

      • Fixed issues with activating and launching Bosses in Expeditions where some doors were showing as closed but would instead be open.


      • Fixed several issues in Expeditions that allowed players to attack enemies without being attacked back or heal teammates without being in an encounter.


      • Various enemy names and versions have been updated/fixed.

      • Fixed several issues with missing or incorrect navmesh (how the AI ​​finds paths) and world collision.

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    Fixes and new missions

    Check out notes that talk about what was fixed in the title missions. Also, new missions have been added.

    • New PvP Faction Quests added:

      • Control Points - Take control of a Fort.

      • Intercept - Defeat members of an enemy faction and collect their tears.

      • Warfield Loot - Retrieve plans hidden in the enemy's warfield.

    • We've updated several missions in the Main Story to improve the player experience with a more immersive dynamic, including waves of enemies, destructible objects, and resource tracking.

      • As a result of the changes, players will be able to see that their progress on some Main Story quests will reset.

      • The quests "Ancient Rock Remembers" and "New Initiate, Old Order" have undergone a more extensive overhaul and players who were on them will need to go back to Yonas in Fisherman's Fold to start them all over again.


    • Updated the location of one of the Survivalist quests, "Wolf's Lair" in First Light, to reduce the amount of travel required. The encounter design has also been updated for an enemy wave event in all three starting zones.


    • Notable bug fixes:

      • Updated starting zone faction quests so starting players do not receive quests to hunt sheep.

      • Rank 2 Faction Quests will now be offered at level 20, but will still be recommended for players of level 25 or higher.

      • "Return to Inn" quests will now give the correct amount of Azoth.

      • Updated map markers are more accurate in Hunting Quests at the Ancestral Gate.

      • Two faction missions to assassinate an elite enemy in the Glowing Grove target enemies that only spawn at night. Updated quest text to specify requirement.

      • Various text corrections to address typos, reflect certain changes to the locations of certain missions, and to reinforce the story.

      • Revised naming conventions for village projects to differentiate them from Faction Quests.

      • Fixed loot obtained from expedition for PvA faction quests inside the Garden of Creation.

      • Fixed a mismatch between the text and the actual requirements required by the fishing quest "To be a Grandmaster".

      • Fixed an issue with PvP spy missions not completing in uninhabited zones.

      • Added voiceover fixes for various NPCs.

      • Fixed several issues that resulted in NPCs not completing their animations.

      • Fixed several issues that caused loot to be misidentified.

    The update still brought other game improvements, including changes to world technologies, combat, AI and more. You can check all the notes at this link.

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